Product Updates


The Warsenal App - Terrain Stats in an Instant

We are proud to announce the Warsenal App, available for free in the Google Play Store and the Apple App Store.

The Warsenal app gives you quick access to relevant terrain stats, the ability to create and share product collections (just like this), full product images and information as well as assembly instructions.

With the Android version, tag your building with NFC technology on supported devices for instant access to stats during gameplay. That's right - using RFID Tags, programmable in-app, simply touch your phone to your terrain during your games to bring up all the stats and information you need.

(Sorry, iOS users. Apple doesn't allow developers to access NFC in their API. If that changes you'll be the first to know! In the meantime, the app is still a great way to look up stats on your favorite Warsenal terrain pieces.)

You can purchase RFID tags on Amazon like these, these or these.

Don't forget that our terrain rules are officially endorsed by Corvus Belli, legal for all Infinity game play, including ITS!

Have a custom painted terrain piece? Snap a photo in-app and assign it to make your collections personalized.

 

 


October Limited Edition Infinity Unit Markers

Each month we'll be releasing unit markers for the various units that are released for Infinity: the Game. Once we've released a marker for a unit that marker won't be repeated so get them while you can!

Repeated units get a one time Blast template release.

This month, we have Markers for the Guijia TAG and the Seraph TAG, and Blast Templates for the Azra'il, Dactyls, and Van Zant.

Get them HERE.

 

 


New Infinity Status Discs

New in the Warsenal Store!

Warsenal Status Discs

 

These handy acrylic discs can be used to track the status of different models for Infinity: The Game. Use them to track wounds, game states, who is in which Combat Group, mark different weapon or equipment load-outs on similar models... the possibilities are endless!

You can stack multiple effects under your models' magnetised bases to remove token clutter from the table top.

The holes in the markers line up with those on Warsenal and Corvus Belli bases to make magnetising them a breeze with our Rare Earth Magnets.


Painting Tutorial - Ord Buhkep - Part Four: Finishing It Off

The final bit to paint is the lights that appear on the model.  Almost any little shape of detail can be picked out as an LED if you like, but I have chosen just to do the small ovals on the armor panels as well as the lights over the door frames.

This technique for painting light effects works best over a darker surface color.

Step 1

Using the airbrush, spray in a circular motion pure White onto the LED, letting the overspray form a small corona around the light.

Step 2

Using Orange Minitaire Ghost Tints, spray over the white from the previous step.  The Ghost Tints work great for this effect, but any bright orange thinned down to translucency should work as well.  The overspray should tint the background color a bit.

Step 3

Finally, spray a tiny dot of white back into the center of each LED.  This really makes it appear like it's glowing.

Step 4

Now that the painting is all done, it's time to spray varnish the entire piece to protect it from the rigors of tabletop gaming.  I like to use the affordable Krylon Matte Finish (1311) to varnish terrain.

The pistol-grip tool makes spraying with rattle cans a lot easier on your fingers!

Once the varnish is dry, the Ord Buhkep is ready for the table.  Get your own Ord Buhkep kit here.


Painting Tutorial - Ord Buhkep - Part Three: Blue

The main color of the Ord Buhkep will be a nice, vibrant blue.  If you missed the previous steps, you can see how the metal parts were painted here, and the how the white elements were painted here.

Step 1

The exterior of the building is given a base coat of Vallejo Model Colour (VMC) Dark Prussian Blue 050. Because of the white overspray from the previous step, this may take several coats to get an even, opaque base coat. Make sure that each coat dried before re-spraying, or else the paint can pool and drip.  Use a hairdryer to help speed up the process.

Step 2

Airbrush with Privateer Press Paints (P3) Cygnar Blue Base. Leave some of the Dark Prussian Blue from the previous step showing at the bottom for shading.  This is the main color, so you want a nice, smooth, opaque finish.

Step 3

Highlight using the airbrush with P3 Cygnar Blue Highlight.  The P3 paints do not need to be thinned quite as much as other hobby paints.  A milk-like consistency is perfect.  Again, leave some of the previous colors showing through to stay in shadow as you build the highlights toward the top edges of the building.

Step 4

Mix P3 Cygnar Blue Highlight with Vallejo Game Colour (VGC) Glacier Blue to get a color that is halfway between the two.  Try starting with a 50/50 mix and adjust adding either more Cygnar Highlight or more Glacier Blue as needed to get the correct value that is halfway between the two.  Remember, even different batches of the same paints will sometimes behave differently, with different levels of pigment.

Airbrush further highlights with this mixture.

Step 5

Airbrush more highlights, toward the top edges of the building, with VGC Glacier Blue.  Holding the building so that the spray comes from "above" helps. 

Step 6

Final airbrushed highlights are applied sparingly with White.  The white helps the surface look shiny and chrome™.

Step 7

This is the most time-consuming step, but really takes the building to the next level.

Using a fine-tipped brush, paint edge highlights along the edges of each panel line and groove.  Take a minute to think about sunlight coming from above, and how the light would catch along the top edges of the detail, but not necessarily along the bottom edges.  Use VGC Glacier Blue with a little P3 Cygnar Blue Base mixed in to paint most of the highlights.  Use pure white for the highest highlights in the lighter edges near the top.

For the hard edges and angles of the building, use the flat of the brush (instead of the tip) at a 45-degree angle to the edge to just pick out the sharpest edge.  It's a great trick for getting nice sharp details picked out without needing herculean motor control.

Step 8

Now that the blue is all finished, you can go ahead and remove all the masking tape and masking fluid.  Use a pencil eraser to get the Liquid Mask areas to start coming up, and then you can grab them with a tweezers to pull them off.  You may need to touch-up some areas with a brush if any of your masking has sprung a leak during the painting process.

Almost done!  In the final instalment of this tutorial, we will finish off with some final detailing and varnishing.


Painting Tutorial - Ord Buhkep - Part Two: White

Now that all of the metallic details are masked off, it's time to paint the white sections of the Buhkep.  This includes the floor, interior, and doors.

Step 1

Start by laying down a nice, solid base coat of Vallejo Game Colour (VGC) Sombre Grey with the airbrush. This is thinned using the alcohol/distilled water mixture described in Part One of this tutorial so that it sprays evenly through the airbrush. The consistency of milk is ideal.

Alternatively, you can use Vallejo Game Air for these steps, and less thinning will be required.

 

Step 2

Next, airbrush highlights with a mixture of VGC Sombre Grey and VGC Wolf Grey. Mix a color that is half way between the two - this will require using more Wolf Grey than the darker Sombre grey to get a "value" that is directly between the two colors. The exact ratio will differ by paint brand, and even within different batches of the same paint, but try starting with a 40/60 ratio of Sombre/Wolf.

Step 3

Paint further highlights with pure VGC Wolf Grey.  You can see that the highlights were focused toward the center of each floor panel.  Keep the airbrush moving in small, circular motions to keep the gradient natural and to prevent paint build-up in a single area.

Step 4

Final Highlights are airbrushed with White.

Here you can see the removable doors, painted with the same steps as the floor.  Highlights are concentrated at the tops of the doors, toward the "sunward" edge.

The masking of the metal parts has been removed. To help separate the metal from the white, you can paint in the panel line with black, or use a Pigma Micron pen of the smallest size (005) to follow the grooves and reclaim the dark panel line.  This is also useful if you spray too much paint on an area and fill in those panel lines by mistake.

Step 5

Because the tops of the doors are somewhat visible, even with the roof of the Buhkep in place, it is necessary to paint the top edge of the doors in the same color as the exterior. In this case, they were painted with a regular brush using Privateer Press P3 Cygnar Blue Base.  It may take two or three coats to get a nice, opaque color over the white.

Step 6

With the white complete, now mask off all that work before painting the main color of the building. To save masking tape, use a sheet of printer paper to mask off a majority of the floor all at once.  After taping, liquid masking fluid was used to finish masking the hard-to-reach areas.

To avoid overspray through the vents and gun ports, place some masking tape covering those holes from the inside.  

Now the Ord Buhkep is ready for the main color to be painted in the next instalment of the tutorial.


Painting Tutorial - Ord Buhkep - Part One: Metal

Presenting a step-by-step painting guide of the Ord Buhkep for Thon the Game.

Buhkep Finished

Part One focuses on painting the metallic sections of the Droppost. Since these are mostly small insets and details, they will get painted first and then masked off before moving on to different colors.

First, the building is primed with black spray enamel. The enamel takes a little bit longer to dry than other spray paints, but provides a nice seal so that the subsequent airbrushing does not get soaked up too much by the MDF, requiring fewer coats.

Buhkep Primed

 

Step 1

An airbrush is used for smooth and speedy application of color.  The paints are thinned using a solution of 10% Isopropyl Alcohol and 90% Distilled Water.

All of the components that will be steel are base-coated with Vallejo Model Colour (VMC) Dark Grey 166.  Some of the black undercoat is left showing at the very bottom of each section for instant shading.

 

Step 2

The steel sections are highlighted with the airbrush first with VMC Neutral Grey 160. Assuming simple overhead sunlight, the highlights are applied toward the top of each section, leaving some of the previous color showing to build up the highlights naturally and smoothly.

 

Step 3

Further highlights are applied with the airbrush, this time using VMC Light Grey 160. Again, leave some of the previous layers showing, concentrating highlights toward the "sunward" edges.

 

Step 4

Final airbrushed highlights are painted using pure White.  The white to black contrast is what really helps these areas appear metallic.

 

Step 5

Using a fine-tipped paint brush, edge highlights are applied with pure white.  The highlights are carefully added to the top edges of the metallic sections.  It is best to keep them as narrow and uniform as possible.

For sharp corners and edges, you can use the side of the paint bristles at a 45-degree angle to the edge to just pick out the sharpest corners.

If you keep the airbrush moving in the previous steps, and don't pool the paint, it should stay out of all the cracks and panel lines naturally. If any lighter paint gets into the cracks, you can re-define those panel lines at this point with a fine-tipped brush and black paint.

 

Step 6

With the metallic areas finished, it is time to mask them off before moving on to the next color. Large areas were masked with regular blue painter's tape.  Fine details and edges were masked using Utrecht Liquid Mask.

 

In the next installment, we will cover painting the white areas of the Buhkrep.

 

 

 


Thon Wave Two

New additions to the Thon Ord Droppost line of terrain now available in the online store!

Several new buildings and modular components expand the Ord range for Thon: The Game, allowing for limitless combinations of this imposing fortress.

http://warsen.al/collections/designed-for-thon

 

Ord Bulkhead

 

 

Ord Acquiry Relay Station

 

Ord Acquiry Terminus

 

 

Ord Acquiry Enhancer

 

 

Ord Acquiry Uplink

 

 

Ord Fire Point

 

 

Ord Terminus Vault

 

 

Ord Pedestal

 

 

Ord Door with Siege Ramp

 

 

Ord Citadel


New Infinity Limited Edition Unit Markers

Each month we'll be releasing unit markers for the various units that are released for Infinity: the Game. Once we've released a marker for a unit that marker won't be repeated so get them while you can!

Repeated units get a one time Blast template release.

Markers are sold individually and prices are for a single piece. 

SepBrigadaBlast

SepEDrones

SepHunzakut

SepKosuil

SepMDrone

SepNisseBlast

SepQDrone

SepRDrones

SepTDrones