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Scoria Dominion - Cycle Three

Written by John Walker

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Posted on June 28 2025

🔥 Week 3 

The Wreckage Beckons

After the opening bloodshed and the scramble for ground, the true contenders are stepping forward. Whether they're dust-scarred survivors or rising powers, the gangs of Scoria now eye the ruins with sharpened steel and darker intent. Territory must be claimed — not begged for. This week, fortune favors the bold and punishes the slow.

🧭 Territories Up for Grabs

Six valuable sectors are up for contention this cycle:

  • Settlement
  • Rogue Doc Shop
  • Slag Furnace
  • Tech Bazaar
  • Gambling Den
  • Stinger Mould Sprawl

🎲 Scenario: Smash & Grab

This week’s scenario is Smash & Grab — high stakes and hotter tempers.

  • The higher gang rating is always the attacker.
  • Loot Casket Table:
    • 1 – Explodes (as per standard rules)
    • 2-3 – D3x10 credits
    • 4-6 – D6x10 credits

🏴☠️ Territory Mechanics

All claimed territories grant the following bonuses, regardless of gang:

  • +1 Reputation
  • 2D3 x 5 credits per cycle
  • Standard bonuses still apply.

Special Adjustments:

  • Promethium Cache – Only two charges
  • Sludge Sea – Only two scare gas grenades
  • Gambling Den – Income is D6x10 credits
  • Needle Ways – Only two infiltrates allowed

🎴 Gang Tactics Pool

Every gang must create a pool of 18 unique tactics cards.

  • Cards must be unique — no duplicates.
  • You may include both House-specific and General tactics.
  • Once used, cards return to your pool after each battle.

📦 Reinforcements Rule

When bringing on reinforcements, roll a D6:

  • 1–2: Deploy on your table half edge only
  • 3–6: May deploy on any edge except an enemy edge

You may never deploy on an enemy edge.

🔥 Special Rules & Amendments

  • Rapid Fire: Roll Firepower first. Roll to hit separately for each bullet hole shown. Allocate wounds normally.
  • Unstable Weapons: When you roll an ammo symbol, roll the injury die instead of just being out of action.
  • Ablative Armor: Each time a fighter uses Ablative Armor in a save roll, reduce its effectiveness by 1. Track this across games. Once reduced to 0, it is removed. Armor may be repurchased normally.

⏳ Schedule

  • This is the final week before Downtime — time to make a move.
  • Games must be played by Sunday evening to count toward Cycle 3.

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