MANHUNT: Capture the Fugitive or Become One
•Posted on April 29 2025

Introducing MANHUNT
A Scenario Or League Where Your Actions Shape The Narrative.
You ever wish Infinity had a little more espionage, urban chaos, and cloak-and-dagger drama? Us too. That’s why we made MANHUNT, a narrative-focused, gameplay-driven supplement that turns the tables on traditional firefights and drops you into the heart of a deadly urban pursuit.
This fan-made supplement is now live and ready for download.
👉 Download MANHUNT here
What is MANHUNT?
MANHUNT is an unofficial, alternate mode for playing Infinity.
Players take on one of two roles:
- The Taskforce – A ruthless, state-backed unit of bounty hunters
- The Organization – A humanitarian resistance effort fighting for due process
Your missions take place in dense urban inviroments, safe houses, and alleys lined with suspicious civilians, hidden supply caches, and booby traps—all while tracking (or protecting) a Fugitive on the run.
A Different Kind of Mission
Unlike standard ITS missions, MANHUNT is less about fighting and more about playinging out a dystopian fantasy and creating memorable stories caused by emergant gameplay and random chart results.
- Discoverable leads and secret caches
- Civilian interrogations that yield unexpected benefits
- Optional bounty hunter unlocks based on player reputation
- Insideous booby traps
Themed around the update and release of the Imperial Service, but not requiring them. You can use the faction you love and build a 300-point list with adjusted SWC rules. It works in standalone missions or as a multi-week league, and it’s compatible with every faction in the game.
Play the Bad Guy or the Good Guy (Depends Who You Ask)
Your actions throughout the campaign generate Notoriety and Prestige, tracked across sessions and impacting what bounty hunters you can unlock—or what penalties you might face. If you go full villain in front of a Warcor, the Öberhaus Special Council might sanction you.
Think of it like a living system of justice and propaganda, where your playstyle matters.
Why We Made This
Infinity has an incredibly rich setting, and we wanted something that felt more like the narratives we imagine between games. Inspired by Imperial Service lore, the Sunday of Tears, and covert ops in Kuraimori, this is our love letter to the underbelly of the Human Sphere.
We wanted tension, story, and asymmetry—something between a campaign and a tactical thriller. So we built it.
Try It, Break It, Make It Better
This is a living document. It’ll get better with community feedback, and we want your stories, your critiques, and your chaos. If you see any mistakes or would like clarification, or just have a wicked idea, we would really appreciate your feedback. If you run it at your local shop, with your meta, or at an event—let us know how it goes.
🕵️ Submit feedback below or in our official discord channel for MANHUNT.
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